Atomic Perception

To get the plugin, download the Mesh Foot Windows installer. Aprox. 2.9Mb

The Poser To Max Remedy

Mesh Foot is a 3DS Max plugin that allows you to seamlessly integrate exported .3DS or .OBJ mesh sequences into existing scenes without re-animating, re-boning, or re-skinning anything.

This unique concept allows you to treat an imported mesh sequence as if it were video footage, simplifying the integration of Poser mesh exports into 3DS Max. Each Mesh Foot object has it's own Out-Of-Range Setting, Scale and Time Stretch updating within the scene as you scrub the timeline.

Creating The Footage

The term Footage typicaly means a series of frames for film or video. Mesh Foot extends this definition by rendering a series of 3D meshes as if they were simply frames. So footage to Mesh Foot is a series of meshes in the .3DS or .OBJ format.

To create some footage to work with in these tutorials, we need Poser. The Mesh Foot install has placed a file called p4_horse_run.pz3 in the Meshes folder of the 3DS Max root. Locate it now and double-click to open it with Poser.

The file comes up and we see the horse. Click the Play button and observe the animation. This animation was created using the famous Eadweard Muybridge photographs as background plates in Poser.

To export a mesh sequence, click the File/Export/3DS Studio....

The Export Range dialog appears. Select Multiple Frame Export and click Ok.

Go ahead and click Ok to dissmiss this box. If you had more than a single figure in the scene, you could pick and choose what parts to export here.

This dialog lets you specify where your exported meshes will end up. For this tutorial, we are going to create a new folder called horse_3ds. Create this folder in the Meshes folder of your 3DS Max root.

After you have created the new folder, remember to double-click and open the folder be fore you click Ok. This way the exported meshes will be saved in the horse_3ds folder.

A small dialog pops up where you can force the separation of body parts if you want to. Typically for Mesh Foot application we do not want this, so simply click Ok and accept the dialog default.

Finally a progress dialog will appear and mark out the passage of time as your computer creates the mesh sequence in the target folder

Congratulations, you have successfully created your first Mesh Foot footage! At this point, go back and do the exact same thing and create an .OBJ version of the footage as well. Place it in the Meshes folder and call it horse_obj.