Atomic Perception

To get the plugin, download the Mesh Foot Windows installer. Aprox. 2.9Mb

The Poser To Max Remedy

Mesh Foot is a 3DS Max plugin that allows you to seamlessly integrate exported .3DS or .OBJ mesh sequences into existing scenes without re-animating, re-boning, or re-skinning anything.

This unique concept allows you to treat an imported mesh sequence as if it were video footage, simplifying the integration of Poser mesh exports into 3DS Max. Each Mesh Foot object has it's own Out-Of-Range Setting, Scale and Time Stretch updating within the scene as you scrub the timeline.

Clone along Path

Let's continue on where our First Scene left off.

We already have a horse running along a path, but now we want more.

7.) In the TOP viewport create a circle. with a radius of 200.

8.) Select the Mesh Foot Locator for the horse then click the Modify TAB to expose it's properties. Use the 'grabby' hand to pull up all the parameters in the Clone Along Path group.

9.) Click the check box to enable Use Path then click the Pick Path button and select the circle that you just created.

Advance the time slider a single frame and observe the results.

Four horses are evenly spaced along the path, in this case a circle. Each of these horses are an exact clone of the source. This means that they all will have the same frame loaded when a time change occurs.

The horses are not pointing the way we want them to, so let's make some adjustments.

10.) Change the Axis to Y and uncheck Follow. Advance the time slider to a new frame and observe the results.

Advance the time slider a single frame and observe the results.

The horses are now pointing more like a herd.

The circle path is now linked to the mesh foot locator. As the locator moves along the path, so will the circle and the horses will follow evenly distributed along the circle. The circle can still be Sub-Object animated and in this way, you can alter the symetry of the distribution over time. You can also animate the Path % parameter of the Mesh Foot Locator for a carousel effect.